AL: ICEWIND DALE
May
21
to May 28

AL: ICEWIND DALE

As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light.

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AL: ICEWIND DALE
Apr
6
11:30 AM11:30

AL: ICEWIND DALE

Feral-Tongue must be stopped! But without aid, your efforts will likely be in vain.

Amid rising tensions, Old Goat suggest an unlikely ally: chwingas! Her plan,

however, isn't popular among other members of the clan. Can you sway their opinion? Better yet, can you find the elusive elemental spirits?

Part Four of the Plague of Ancients Series of Adventures.

A Four-Hour Adventure for 1st- through 4th-Level Characters

Optimized for APL 3.

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AL: ICEWIND DALE
Mar
8
9:30 PM21:30

AL: ICEWIND DALE

In Icewind Dale, adventure is a dish best served cold.

A gruesome murder sends you into the frozen wastes in search of answers. Will you find what you seek, or will your journey simply create more questions? Part Three of the Plague of Ancients Series of Adventures.

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SANTA MARIA! - Wan Shots!
Feb
3
7:00 PM19:00

SANTA MARIA! - Wan Shots!

This is a non-D&D Rpg game for 4-6 players.

A privateer crew attempt to survive the deadly caribbean seas after they were left abandoned by her majesty's royal navy to fend themselves against an incoming Spanish Armada

Play as crew members of a ship and work your way though the Caribbean seas and grow an Armada to take it all and give nothing back!.

This is an original game set in a fictional historic period 1720 using a unique d6 system. Anyone who wants to join can come up with a character name and the GM will have a character creation session 30mins before the game begins.

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AL: ICEWIND DALE
Jan
15
7:00 PM19:00

AL: ICEWIND DALE

The 10th Season of AL is here!

An avalanche strands you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life!

Part One of the Plague of Ancients Series of Adventures.

For Tier 1 Characters

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TEMPLE OF THE NIGHTBRINGERS
Jan
13
7:00 PM19:00

TEMPLE OF THE NIGHTBRINGERS

Temple of the Nightbringers is an adventure designed for 5 - 7 Level 1 characters for use with the 5th Edition ruleset.

A tribe of goblins are raiding travelers on the Long Road, and our heroes decide to help. After a dangerous overland journey, they enter a mysterious abandoned temple where they encounter terrifying monsters, deadly traps, dark magic and a shocking secret. Will they survive the Temple of the Nightbringers?

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DEMERIA: FIRE AND PAIN
Jan
6
7:00 PM19:00

DEMERIA: FIRE AND PAIN

A one shot for 3-6 players at level 18

Play Time: 2-3 hours,

Back to the City of Crime, Demeria. You are part of a special task force, “Team Bulldog” that will be responding to an anonymous bomb threat at Trade Gate Bank in the district of the merchant Quarter. The bank has been completely secured from the outside and has evacuated most of the staff and patrons who were at the bank.

The team is then assigned to enter the bank to find the bomb, disarm it and to rescue any civilian who may have stayed due to the overwhelming panic. Will this be another day in the city of crime or is there a greater threat on the brinks?

(Combat Focus)

‘’Modern setting’’

Requirement:

No Homebrew

All classes and races are allowed

Firearms are allowed.

State: Point Buy or Standard Array.

Items: 3 Items that require attunement – 1 Legendary, 1 very Rare, 1 Rare.

Any items that don’t require attunement can be acquired, but might need to ask the DM.

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DREAM OF THE FREE - WAN SHOT
Dec
30
7:00 PM19:00
AL

DREAM OF THE FREE - WAN SHOT

A one shot for 3 – 6 players at level 11

Otvin is home to many inhabitants who have over the ages build wondrous cities and monuments. But there are those who prefer the open air and the open road over high walls. To City Dwellers they are known as Drifters or the Homeless. To the travellers they simply refer to themselves as Nomads; wondering people who form into a family of clans. Your clan is on the move after a strange incident wiped out half the fleet that forced them to find a new place to call home in the vast grasslands of the Hagraman Plains.

Requirement:

No homebrew

3 magical items (Common to Rare)

Fire arms are allowed

Stats are Point Buy

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THE CRYING SHORE - WAN SHOT!
Dec
23
7:00 PM19:00

THE CRYING SHORE - WAN SHOT!

The Heart of the Forge is an adventure designed for 4-5 Level 3 characters for use with the 5th Edition ruleset.

Huzzah! Amadex the Kraken was finally killed by the Dinzer navy. The colossal creature sunk into the south ocean and vanished, carried away by the underwater currents. Months later, Amadex washed up on a beach named The Crying Shore, hundreds of miles from where it met its fate. You are a group of adventurers in need of money, have been hired by an old harvesting crew to get crystals from the guts of Amadex. The mission is time sensitive, as you race to get the rewards before other harvesters join and try to get their share as soon as they hear the news. You have been given the location where to meet up in a few hours as night starts to fall. It is called The Crying Shore, as a lot of the sea life seem to end its life on these sands.

A one shot full of sharks, guts, blood, acid and one massive Kraken.

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A Dying District - Wednesday Wan Shot!
Dec
16
7:00 PM19:00

A Dying District - Wednesday Wan Shot!

Wednesday 16th Dec, 7pm

A Dying District

A D&D module for 3-6 11th level adventurers

This is the Styes, the decaying remnants of a once notable port district. Under bent gables, the carcasses of the houses lean against each other—languid, broken, awaiting the peace of collapse.

You were summoned to this mildewy, rotting place by a letter from an A. Thornwell who claims to be a councillor at the Styes. According to her, there has been a serial murder afoot, who the locals call ‘The Lantern Killer’. A man has been put to the gallows for the crimes, but Thornwell believes that ‘The Lantern Killer’ is still out there. Even worse, she suspects foul machinations in the shadows. She hires you to apprehend the guilty party, as well as to uncover the dirty secrets that lie underneath the Styes.

Character Specifications:-

-Point-buy or Standard Array

-All Official Sourcebooks allowed

-No Homebrew

-You may add 1 rare magic item to your sheet

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ADVENTURER'S WANTED!!
Dec
13
3:00 PM15:00

ADVENTURER'S WANTED!!

Calling all aspiring adventurers!

We're looking for some new heroes to venture forth into a brand new world of saving the town, rescuing that princess, or liberating them gold coins!

If you've ever been interested to play D&D but haven't had the chance or needed to learn, Starting this month every Sunday Wild Magic will be hosting games specifically for beginners to whet your taste for adventure! All you need to bring is an open mind and good attitude! We'll help you with the rest!

Session is $5 each; It will run two hours long with the potential to continue further, and you'll get your first Character Sheet!

Sign up at our website to book a seat at wildmagicstore.com.store-events

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THE CANNITH SCHEMATICA - WEDNESDAY WAN SHOTS!
Dec
9
7:30 PM19:30

THE CANNITH SCHEMATICA - WEDNESDAY WAN SHOTS!

The Cannith Schematica is an adventure designed for 3 - 7 Level 1-4 characters for use with the 5th Edition ruleset.

Beneath the perilous wastes of the Mournland lies an abandoned magical workshop housing a priceless artifact. Bizarre monsters and malevolent forces lurk within, so only the most resourceful heroes will prevail! You are a group of scavengers working for salvage crews in Eberron, on the edge of the remains of ruined Cyre. This fallen nation is known as the Mournland across most of Eberron, but residents of the small town of Salvation call it the Gray. You are tasked by a salvage broker to investigate an old arcane workshop and retrieve a valuable book.

A one shot for Eberron: Oracle of War salvage mission full of bizarre monsters and malevolent forces lurk within. Only the most resourceful heroes will prevail!

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CACKLES IN THE DARK: WEDNESDAY WAN SHOT!
Nov
25
7:00 PM19:00

CACKLES IN THE DARK: WEDNESDAY WAN SHOT!

This one shot is for 3-6 characters of 5th level and no homebrew.

A combat and exploration-focused encounter set in the Greying WIldlands that pits adventurers against wild, unruly nature and dark fey creatures. The heroes are tasked to find and rescue a child taken by a coven of hags before they are used as an unwilling test subject in the hags’ dark machinations. The hags reside in the ruins of the elven city Molaesmyr, a city felled by dark magic that has been corrupting the surrounding Savalirwood and its denizens for centuries.

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AL:AVERNUS (19-11-20)
Nov
19
7:30 PM19:30

AL:AVERNUS (19-11-20)

Avernus AL Continues!

Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

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Death House: Terror Week Special
Nov
7
7:00 PM19:00

Death House: Terror Week Special

Death House was the house owned by Gustav and Elisabeth Durst. They built a dungeon underneath it to have evil cult gatherings. They regarded Strahd von Zarovich as a god, but he dismissed them and later destroyed them when they killed a party of adventurers, but the house still lives on, luring people toward it.

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The Wealthy Dead: A Terror Week Special
Nov
6
7:00 PM19:00

The Wealthy Dead: A Terror Week Special

Part 3 of Week of Terror

THE WEALTHY DEAD This is a sequel to the Resident Evil-inspired D&D games. You don't need to have played the previous games to know everything - just be prepared for something strange. Two weeks ago, a Mobile Task Force agent called Mr. Valentine was given an anonymous tip about a secret black auction (posing as a private party) held in the Hotel de lá Rouge in South Africa, and there may potentially be a Tyrant on auction. It is also heavily implied that the VIP list includes an unknown Parasol Pharmaceuticals agent, no doubt intending to buy or steal back the Tyrant specimen. The MTF agent believes that there may be another potential outbreak if the unknown Tyrant is bought by another company. Your task, as members of MTF: MARS Division, is to infiltrate the secret auction (with the help of Mr. Valentine, undercover as CEO of the fictional company My Valentine Industries) and achieve the following goals:

• Infiltrate the auction storage area, find T-008 and capture the Tyrant within its containment

• Identify and capture the Parasol Agent (preferably alive for interrogation purposes) Game Requirements

• This is a D&D 5e adventure for between 3-5 players of 6th level

• Standard array stats and equipment, however you may swap out ranged martial weapons with modern firearms

• Official sources + Modern Magic UA accepted, but ask first for Unearthed Arcana sources

• Spells can include the Modern Magic spell list

• Firearms are available for all classes, but proficiencies still apply - to wield guns you must have proficiency with at least one ranged martial weapon

• Hacking tools are available for rogues, artificers, and certain features/BGs that give you proficiency with thieves' tools (including Expertise and Feats)

• This is largely a stealth mission, but weapons and spells are still recommended

• You are allowed to choose 1 Magic Item (rarity Uncommon to Rare) to add to your equipment list

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AL: AVERNUS
Nov
5
7:00 PM19:00

AL: AVERNUS

Part 2 of Week of Terror!

Welcome to Baldur’s Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

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Wednesday Wan Shot: Haunt of The Harvest Festival
Nov
4
7:00 PM19:00

Wednesday Wan Shot: Haunt of The Harvest Festival

A lost child's voice invites to play.

An ancient being sleeps in the way.

Defeat the evil in the grave beyond lest you lose your head before the dawn.

You awaken in bed, cold with sweat.

You try to recall, but slowly forget. Ah well, 'twas a dream, there's nothing to fear.

After all, the harvest festival is here.

A lvl 5 halloween adventure! SRD only, standard array stats. (Wearing a costume may provide in-game benefits. wink)

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Haunt of the Harvest Festival - Week of Terror!
Oct
28
7:30 PM19:30

Haunt of the Harvest Festival - Week of Terror!

Part 1 of Week of Terror!

A lost child's voice invites to play. An ancient being sleeps in the way. Defeat the evil in the grave beyond lest you lose your head before the dawn. You awaken in bed, cold with sweat. You try to recall, but slowly forget. Ah well, 'twas a dream, there's nothing to fear. After all, the harvest festival is here. A lvl 5 halloween adventure! SRD only, standard array stats. (Wearing a costume may provide in-game benefits. wink)

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AL: RIME OF THE FROSTMAIDEN
Oct
9
7:30 PM19:30
AL

AL: RIME OF THE FROSTMAIDEN

A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.

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NOCTURNAL INFESTATION - A WEEKLY WAN SHOT
Sep
23
7:30 PM19:30

NOCTURNAL INFESTATION - A WEEKLY WAN SHOT

For a almost a century now, the village of Waidell, was a village which is prosperous and known for it's wonderful ambience, and their ability to produce beautiful fruit. It's source was from a beautiful vast forest in the north of the village, but, ever since they found out the wooden trees contained wonderful quality, trees have been chopped down, to be sold, and things have never been better for the village. 

However, the rampant extraction of wood in the last forty years is why one of the largest forests ever known was reduced to small areas of vegetation. Now it is highly difficult to find trees in the extensive open fields, where this forest used to be.

A few years ago, loggers began to be constantly attacked in their camps by unknown forces, usually when they were resting from a long day at work. Then, the clearing of the forests has slowly stopped. And even most of fruits has stopped growing. The prosperous settlement, which used to be an important commercial route and supplied the kingdom, ended up being abandoned. 

What really happened here? 

Player Requirements:

Level 3 Characters using PHB and DND SRD Content only

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MAKING A NEW HOME FOR OURSELVES
Aug
29
11:00 AM11:00

MAKING A NEW HOME FOR OURSELVES

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Making a New Home for Ourselves

 

Level 5 Space Fantasy Adventure for 3 – 6 players 

 

The Refugee Fleet Nebulon has travelled several months into the Outer Planes searching for a new home and they have found it in Tetris, a planet filled with geometrical landscape and fertile grounds. Due to the unknown danger and strange energy readings, The Chief has gathered a few skilled individuals to form a Pathfinder Team to secure a safe zone and investigate the strange phenomenon of the planet.

 

Requirement:

All official sources, no UA or Homebrew

 

Players have access to:

-        Magitek weapons

-        Power armour

-        2 magic items up till rare only.

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HEART OF THE WILD: WANSHOT
Aug
18
9:00 AM09:00

HEART OF THE WILD: WANSHOT

Heart of the Wild A level 8 adventure for 4 – 6 players

The Arthuran Forest is home to one of the last remaining Druid Circles of Otvin who have protected the Great Oak Tree for many generations. Now their forest is under threat from The Girig corporation who seek to harvest their trees and mine the precious arcana crystals that lie beneath the earth of their home. The Circle rushed to defeat the Defilers of Nature but The corporation deploys a large force of Machine warriors to push back the Druids. Out of desperation; a young druid calls upon a few trusted adventurers to help her defend her home.

Requirement: Official Sourcebook only, no homebrew or UA.

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AL: AVERNUS 17-07-20
Jul
17
to Jul 18
AL

AL: AVERNUS 17-07-20

Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

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AL: AVERNUS 10-7-2020
Jul
10
7:00 PM19:00
AL

AL: AVERNUS 10-7-2020

Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

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Spirit Repo: Isle of the Damned Wan Shot!
Jul
8
to Jul 9

Spirit Repo: Isle of the Damned Wan Shot!

This is a Level 5 One Shot for 4-6 Players

The Shadow Isles have long been avoided for the dark history it carries, but what many people don't know is that a gate to the ethereal plane exist within the ruins; a gate where the souls of the dead pass through to reach their respective planes. But with the Barriers down and clerics failing to return, the Village of Shadowrun has hired a group of adventurers to help return the barriers to light and bring back balance on the isle.

Player requirements:

Only official D&D SRD, No Homebrew Classes

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NOSAJ HAMSTAT'S GUIDE TO ADVENTURING
Jul
1
7:00 PM19:00

NOSAJ HAMSTAT'S GUIDE TO ADVENTURING

A level 1 Adventure for 3 to 6 players

So you wanna be an adventurer but got no one to teach you? Already got a character sheet rolled up but no one to play with?  Let Nosaj show you the ropes figuratively and literally as he needs a few helping hands for a simple job. What could possibly go wrong?

Requirement: 

Level 1

PHB only

If you've already created a character; great! If you  haven't, don't worry; DM will provide a pre-gen character.

A D20 dice Set. If you don't have one, the Wild Magic Shop has plenty to loan. Just make sure to ask first or face the wrath of the shopkeeper!

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